bfrpg
bfrpg| Number appearing | 1d10, Wild 1d10, Lair 1d10 |
|---|---|
| Armor class | 14 |
| Move | 10' Fly 60' (10') |
| Hit dice | 2 |
| Treasure type | None |
| Damage per attack | 1 bite (1d4) |
| Morale | 8 |
A giant bat has a wingspan of 15 feet and weighs about 200 pounds. They have the same sensory abilities as normal-sized bats, but being much larger, they are able to attack adventurers; many are carnivorous, making such attacks likely.
Special Abilities
Darkvision — Natural sonar allows them to operate in total darkness.
osric
osric| Frequency | Uncommon |
|---|---|
| Number appearing | 3d6 |
| Armor class | 8, see below |
| Move | 10-ft; 240-ft flying (AA:V) |
| Hit dice | 1d4 hp |
| % in lair | 10% |
| Damage per attack | 1d2 |
| Special attacks | None |
| Special defenses | See below |
| Magic resistance | Standard |
| Intelligence | Animal |
| Alignment | Neutral |
| Size | Small |
These are giant versions of carnivorous ordinary bats. Their bodies grow up to 3-ft long, and they can have wingspans of up to 6-ft. Highly manoeuvrable, users of missile weapons will suffer a -3 "to hit" penalty unless the attacker's dexterity is 13 or higher. They must land on their intended victims to attack. There is a 1% chance that those so bitten will contract rabies, or some similar blood-borne infection.
Special Abilities
Highly Manoeuvrable — Users of missile weapons will suffer a -3 "to hit" penalty unless the attacker's dexterity is 13 or higher.
Disease — There is a 1% chance that those so bitten will contract rabies, or some similar blood-borne infection.
Attack Method — They must land on their intended victims to attack.