bfrpg

bfrpg
Number appearing1d2, Wild 1d3, Lair 1d3
Armor class19 (13)
Move20' Unarmored 40' (10')
Hit dice12+3* (+10)
Treasure typeE plus 1d12x1000 gp
Damage per attack1 giant weapon or 1 thrown rock (6d6 or 3d6)
Morale10

Cloud giants' skin ranges in color from milky white to light sky blue. They have hair of silvery white or brass, and their eyes are iridescent blue. Adult males are about 18 feet tall and weigh about 5,000 pounds. Females are slightly shorter and lighter. Cloud giants can live to be 400 years old.

Cloud giants dress in the finest clothing available and wear jewelry. To many, appearance indicates station: The better the clothes and the finer the jewelry, the more important the wearer. They also appreciate music, and most can play one or more instruments (the harp is a favorite). Like most giants, they are suspicious of the smaller races, but cloud giants do not usually prey upon them, preferring instead to demand tribute from humans, demi-humans, or humanoids living nearby.

Cloud giants fight in well-organized units, using carefully developed battle plans. They prefer to fight from a position above their opponents. Cloud giants can throw large stones up to 200' for 3d6 points of damage each. Also, 5% of cloud giants have the abilities of a Magic-User of level 2 to 8 (2d4). A favorite tactic is to circle the enemies, barraging them with rocks while the giants with magical abilities confound them with spells. In battle, cloud giants wear finely crafted, intricately engraved plate mail.

Special Abilities

Thrown Rocks — Can throw large stones up to 200' for 3d6 points of damage each.

Magic-User Abilities — 5% of cloud giants have the abilities of a Magic-User of level 2 to 8 (2d4).

Tactical Fighters — Fight in well-organized units, using carefully developed battle plans. Prefer to fight from a position above their opponents. A favorite tactic is to circle the enemies, barraging them with rocks while the giants with magical abilities confound them with spells.

Source: Basic Fantasy Role-Playing Game. Attribution: Chris Gonnerman / Basic Fantasy Project. License: CC-BY-SA-4.0.

osric

osric
FrequencyRare
Number appearing1d6
Armor class2
Move150-ft
Hit dice12+1d6+1
% in lair40%
Damage per attack6d6
Special attacksSee below
Special defensesSee below
Magic resistanceStandard
IntelligenceAverage up to very
AlignmentNeutral good (50%) / neutral evil (50%)
SizeLarge (18-ft tall)

Cloud giants usually live in giant castles at high elevations. When not high up in the mountains, their castles are on clouds given substance by magic. The majority (90%) of giants have average intelligence; the remainder are very intelligent and most often live in castles in the sky.

When multiple giants are found in a castle, there is a 75% chance that it is a family consisting of a male, a female, and any remaining giants encountered are their children. The children have an equal chance of being male or female. Evil cloud giants keep 1 to 3 slaves 50% of the time and 1d4 prehistoric lions.

Cloud giants often dress in flowing clothing and fancy jewellery. They have bronze to white hair, with skin in tones of blue ranging from nearly white to cold, light blue.

Special Abilities

Rock Throwing — Can throw rocks to inflict 2d12 damage from 10 to 240-ft distance from a target.

Rock Catching — Can catch thrown rocks 60% of the time.

Surprise — Rarely (1 on 1d6) surprised due to their impressive olfactory abilities.

Source: OSRIC. Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing. License: OGL-1.0a.