bfrpg

bfrpg
Number appearing1d6, Wild 3d6, Lair 3d6
Armor class15 (13)
Move30' Unarmored 40'
Hit dice2
Treasure typeQ, S each; D, K in lair
Damage per attack1 weapon (2d4 or by weapon +1)
Morale8

Gnolls are hyena-headed, evil humanoids that wander in loose tribes. Most gnolls have dirty yellow or reddish-brown fur. An adult male gnoll is about 7½ feet tall and weighs 300 pounds.

Gnolls are nocturnal, and have Darkvision with a 30' range. They are cruel carnivores, preferring intelligent creatures for food because they scream more. They show little discipline when fighting unless they have a strong leader.

Special Abilities

Darkvision — 30' range.

Source: Basic Fantasy Role-Playing Game. Attribution: Chris Gonnerman / Basic Fantasy Project. License: CC-BY-SA-4.0.

osric

osric
FrequencyUncommon
Number appearing20d10
Armor class5
Move90-ft
Hit dice2
% in lair20%
Damage per attack2d4 or by weapon
Special attacksNone
Special defensesNone
Magic resistanceStandard
IntelligenceLow to average
AlignmentChaotic evil
SizeLarge

Gnolls live and travel in small bands. They sometimes form loose alliances with other gnolls. They are very adaptive and can be found in most climes. There are rumours of a gnoll overlord, though if he exists his power and reach are limited.

Gnolls have been known to ally with orcs, hobgoblins, bugbears, and even trolls. Gnolls have infravision (60-ft). They speak troll, their own barked tongue, chaotic evil, and occasionally orcish and hobgoblin.

Gnolls are large hyena-faced creatures. They are covered in a grey fur with a dark muzzle and yellow mane. They have dark eyes, and long nails. Their armour is usually a mismatch of types taken from their victims. They have a rough life, and their average lifespan is only 35 years.

Special Abilities

Infravision — 60-ft infravision.

Languages — Speak troll, their own barked tongue, chaotic evil, and occasionally orcish and hobgoblin.

Source: OSRIC. Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing. License: OGL-1.0a.