osric
osric| Frequency | Rare |
|---|---|
| Number appearing | 1d4 |
| Armor class | 10 |
| Move | None |
| Hit dice | 2 |
| % in lair | Nil |
| Damage per attack | Nil |
| Special attacks | See below |
| Special defenses | See below |
| Magic resistance | Standard |
| Intelligence | Non- |
| Alignment | Neutral |
| Size | Small |
Green slime is an occasional dungeon hazard. Sages debate whether it is vegetable or fungoid in nature. It grows over the ceiling of an area until a pendulous bulb of slime is almost ready to drop. The vibrations from passing creatures cause these bulbs to fall.
If a bulb strikes exposed flesh, it will convert the flesh rapidly to green slime. It can also eat through wood (slowly) and metal (quickly—a metal item will be consumed in 1d6 rounds). Only stone can stop it.
Green slime is unharmed by most weapons or spells. It does take damage from cold or fire, and can be killed by a cure disease spell. Failing that, a creature with green slime on it must cut away the affected area, amputate the affected limb, or die in 1d4 rounds (after which it will be converted to green slime and cannot be raised or resurrected).
Special Abilities
Flesh Conversion — If a bulb strikes exposed flesh, it will convert the flesh rapidly to green slime. Victim must cut away the affected area, amputate the affected limb, or die in 1d4 rounds (after which converted to green slime and cannot be raised or resurrected).
Consume Materials — Can eat through wood (slowly) and metal (quickly—a metal item will be consumed in 1d6 rounds). Only stone can stop it.
Weapon Immunity — Unharmed by most weapons or spells. Takes damage from cold or fire. Can be killed by a cure disease spell.
Drops from Ceiling — Grows over the ceiling until a pendulous bulb is almost ready to drop. The vibrations from passing creatures cause these bulbs to fall.