bfrpg
bfrpg| Armor class | 13 |
|---|---|
| Move | 20' Fly 50' (10') |
| Hit dice | 2* |
| Treasure type | C |
| Damage per attack | 1d4/1d4/1d6 or by weapon + special |
| Morale | 7 |
A harpy looks like a giant vulture bearing the torso and face of a human female. They are able to attack with their claws as well as with normal weapons, but their most insidious ability is their song.
Special Abilities
Song — When a harpy sings, all creatures (other than harpies) within a 300' radius must succeed on a save vs. Spells or become charmed. The same harpy's song cannot affect a creature that successfully saves again for 24 hours. A charmed victim walks toward the harpy, taking the most direct route available. If the path leads into a dangerous area (through flame, off a cliff, or the like), that creature is allowed a second saving throw to resist the charm. Charmed creatures can take no actions other than to defend themselves. A victim within reach of the harpy offers no resistance to the monster's attacks. The effect continues for as long as the harpy sings, and for one round thereafter.
osric
osric| Frequency | Rare |
|---|---|
| Number appearing | 2d6 |
| Armor class | 7 |
| Move | 60-ft; 150-ft flying (AA:IV) |
| Hit dice | 3 |
| % in lair | 25% |
| Treasure type | 1d12×1,000 cp (20%), 1d6×1,000 sp (30%), 1d4×1,000 ep (10%), 1d6 gems (25%), 1d3 jewellery (20%), any 2 magic items (10%) |
| Damage per attack | 1d3/1d3/1d6 |
| Special attacks | Singing and charm |
| Special defenses | None |
| Magic resistance | Standard |
| Intelligence | Low |
| Alignment | Chaotic evil |
| Size | Medium |
These nasty creatures are part vulture and part woman. They emit a pleasant-sounding call and all who hear it must save vs magic or be drawn to the source. Once there, the touch of a harpy will charm the victim unless they save vs magic. When the victim is helpless, the harpies will torture, kill, and consume her prey. In combat a harpy attacks with her clawed feet and, usually, some kind of club as a melee weapon. Most harpies speak only their own language.
Special Abilities
Singing — Emit a pleasant-sounding call. All who hear it must save vs magic or be drawn to the source.
Charm Touch — The touch of a harpy will charm the victim unless they save vs magic.