osric
osric| Frequency | Uncommon |
|---|---|
| Number appearing | 1 or 1d4 |
| Armor class | -4 |
| Move | 60-ft |
| Hit dice | 11 |
| % in lair | 60% |
| Damage per attack | 1d4/1d4/2d4/3d4 or 2d6+4 plus freezing |
| Special attacks | See below |
| Special defenses | +2 or better magic weapon to hit |
| Magic resistance | 55% |
| Intelligence | High |
| Alignment | Lawful evil |
| Size | Large |
Ice devils resemble upright remorhaz with humanoid arms and legs, and knotted, barbed tails. They dominate the 8th plane of Hell, which serves as their frozen home. They are also very strong (18.76 strength) and enjoy torturing their victims before killing them. Ice devils also have secret personal names which can be used to summon them, if the name is somehow known to the conjurer.
In combat, these devils will usually rely on their claws, mandibles, and tails. Occasionally (25%), they wield long, magical spears which they can use to impale and freeze their victims (2d6 damage plus the victim must save vs paralysation or be reduced to half their normal move).
Special Abilities
Fear Aura — Exude fear (as the 4th level magic user spell) in a 10-ft radius.
Infravision — 60-ft infravision which is useful in their frigid lairs.
Regeneration — If injured, they will regenerate 1 hp per round.
Magical Spear — Occasionally (25%), they wield long, magical spears which they can use to impale and freeze their victims (2d6 damage plus the victim must save vs paralysation or be reduced to half their normal move).
Spell-like Abilities — Can use one at a time, at will: detect invisibility (as the 2nd level magic user spell), detect magic (as the 1st level magic user spell), fly (as the 3rd level magic user spell), polymorph self (as the 4th level magic user spell), wall of ice (as the 4th level magic user spell), or gate in 2 bone devils (70%) or another ice devil (30%) with a 60% chance of success in either case.
Ice Storm — Once per day, an ice devil can call forth an ice storm (as the 4th level magic user spell).
Treasure — If their lair is plundered, ice devils will have a buried cache containing 2d4×1,000 gp (40%), 1d6×10 pp (50%), 4d8 gems (55%), and 1d12 jewellery (45%).