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Iron Golem

osric

osric
FrequencyVery rare
Number appearing1
Armor class3
Move60-ft
Hit dice80 hp
% in lairNil
Treasure typeNone
Damage per attack4d10
Special attacksSee below
Special defensesSee below
Magic resistanceSee below
IntelligenceNon-
AlignmentNeutral
SizeLarge (12-ft tall)

An iron golem is created through use of a magical tome or by an 18th level or higher magic user using the following spells: cloud kill, wish, geas, and polymorph object. Creation time is three months and material cost is 1,000 gp per hit point of the golem. The magic user can control his or her creation through simple commands. The golem can also be ordered to suspend movement until a particular condition is met (e.g. a door is opened, someone enters the room, etc.).

Special Abilities

Extreme Strength — An iron golem is three times as strong as a flesh golem.

Poison Gas Breath — In addition to its normal damage, once every 7 combat rounds an iron golem may breathe poison gas directly before it in a cloud of 10 cubic-ft.

Immunity to Normal and +1/+2 Weapons — Only magical weapons of +3 or greater in nature can deal damage to an iron golem.

Spell Immunity — Only electrical magical attacks can affect it; such spells will slow the golem to one-half speed for 3 combat rounds. Fire attacks repair damage to the golem at a rate of one hit point per die of spell damage (i.e.: a 6 hit die fireball will repair 6 hp of damage).

Source: OSRIC. Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing. License: OGL-1.0a.