osric

osric
FrequencyVery rare
Number appearing1
Armor class6
Move120-ft; 240-ft flying (AA: IV)
Hit dice3
% in lairNil
Damage per attackSee below
Special attacksBreath weapon
Special defensesSee below
Magic resistanceStandard
IntelligenceAverage
AlignmentAny evil
SizeMan-sized (5-ft tall)

Lava mephits are red in colour and sweat droplets of molten lava. As a result, the lava mephit is so hot it can be sensed up to 30-ft away. Touching one without protection results in 1d8 points of damage.

In combat lava mephits claw for 1 point of damage, plus the 1d8 points of heat damage to any opponent not protected against fire or heat damage.

Special Abilities

Heat Aura — Can be sensed up to 30-ft away. Touching a lava mephit without protection causes 1d8 points of damage. Claw attacks deal 1 point of damage plus 1d8 points of heat damage to any opponent not protected against fire or heat damage.

Breath Weapon — Every 3 rounds lava mephits can spit a blob of molten lava as a breath weapon, up to 8 times before recharging. The projectile has a 10-ft range, always hits the mephit's target, and inflicts 1d6 hp with no saving throw.

Regeneration — When in contact with molten lava the lava mephit can regenerate 2 hp per round, but if killed it cannot regenerate back to life as a troll does. Contact with lava also allows the mephit to recharge its breath weapon.

Metal Dissolution — The touch of a lava mephit dissolves metal rather quickly, destroying plate mail armour in 3 melee rounds. Wood is dissolves a little more slowly, about an inch per hour of contact.

Shape Change — The lava mephit can shape-change into a pool of lava but doing so will not recharge the mephit's breath weapon or allow it to regenerate.

Gate — Lava mephits can gate in 1d2 mephits once per hour with a 25% chance of success. There is an equal chance of gating in any type of mephit but if two are gated they will be the same type.

Source: OSRIC. Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing. License: OGL-1.0a.