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Lizard, Giant Horned Chameleon

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Number appearing1d3, Wild 1d6
Armor class18
Move40' (10')
Hit dice5
Treasure typeNone
Damage per attack1 tongue or 1 bite (grab or 2d6)
Morale7

Giant horned chameleons average 8' to 10' in length. They are typically green, but can change color to blend into their surroundings, allowing them to surprise prey on 1-4 on 1d6. Giant horned chameleon have very long tongues, able to spring out up to 20' forward; the sticky muscular ball on the end grabs on to the chameleon's prey, and the chameleon then drags the prey to its mouth, doing bite damage automatically on the following round (and all subsequent rounds, until the chameleon is killed or fails a morale check, or until the prey is dead).

The horns of the giant horned chameleon are used only in mating rituals, not in combat.

Special Abilities

Camouflage — Can change color to blend into surroundings, surprising prey on 1-4 on 1d6.

Sticky Tongue — Long tongue springs out up to 20' forward. The sticky muscular ball on the end grabs prey and drags it to the chameleon's mouth, doing bite damage automatically on the following round (and all subsequent rounds, until the chameleon is killed or fails a morale check, or until the prey is dead).

Source: Basic Fantasy Role-Playing Game. Attribution: Chris Gonnerman / Basic Fantasy Project. License: CC-BY-SA-4.0.