osric

osric
FrequencyRare
Number appearing1d8
Armor class2 to 10, see below
Move30-ft; 150-ft flying (AA:IV)
Hit dice4 to 6, see below
% in lair15%
Treasure typeIn lair only: 1d12×1,000 cp (20%); 1d6×1,000 sp (30%); 1d4×1,000 ep (10%); 1d6 gems (25%); 1d3 jewellery (20%); any 2 magic (10%)
Damage per attack2d4
Special attacksSee below
Special defensesSee below
Magic resistanceStandard
IntelligenceLow
AlignmentNeutral (evil)
SizeMedium

The very large mobat is found in warm regions where a plentiful supply of warm-blooded prey is available. As their wingspan can run between 12 and 16-ft, they require a large landing area at the entrance to their cave. With nearly silent flight, they can surprise 50% of the time. They can also emit a terrifying shriek. If a saving throw vs paralysis is failed, the victims (all within a 20-ft radius) may only cover their ears and are thus rendered defenceless. In flight they have an AC of 2, while when grounded their AC becomes 10.

Special Abilities

Surprise — With nearly silent flight, they can surprise 50% of the time.

Terrifying Shriek — If a saving throw vs paralysis is failed, the victims (all within a 20-ft radius) may only cover their ears and are thus rendered defenceless.

Variable Armour Class — In flight they have an AC of 2, while when grounded their AC becomes 10.

Source: OSRIC. Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing. License: OGL-1.0a.