osric

osric
FrequencyRare
Number appearing1 or 1d3
Armor class-3
Move60-ft; 150-ft flying (AA:III)
Hit dice13
% in lair65%
Damage per attack1d8+6/1d6+7 or 2d4 constriction
Special attacksSee below
Special defenses+2 or better magic weapon to hit
Magic resistance65%
IntelligenceExceptional
AlignmentLawful evil
SizeLarge

Pit fiends are native to the 9th Plane of Hell, and are the personal servants of Asmodeus, the Lord of Hell. They are both incredibly strong and diabolically evil. All pit fiends have secret personal names which can be used to summon them.

In combat, pit fiends wield a scimitar and a spiked club with equal proficiency. They can also strike with their serpentine tail, which causes 2d4 points of constriction damage per round, unless the victim makes a successful Open Doors roll.

Special Abilities

Fear Aura — Exude fear (as the 4th level magic user spell) in a 20-ft radius.

Spell-like Abilities — Can use one at a time, at will: detect invisibility (as the 2nd level magic user spell), detect magic (as the 1st level magic user spell), hold person (as the 3rd level magic user spell), polymorph self (as the 4th level magic user spell), produce flame (as the 2nd level druid spell), pyrotechnics (as the 2nd level magic user spell), wall of fire (as the 4th level magic user spell), or summon 1d3 barbed devils (60%) or another pit fiend (70%).

Symbol of Pain — Once per day, a pit fiend can use a symbol of pain (as the 7th level cleric spell).

True Name — All pit fiends have secret personal names which can be used to summon them.

Source: OSRIC. Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing. License: OGL-1.0a.