bfrpg
bfrpg| Number appearing | Wild 2d6 |
|---|---|
| Armor class | 17 |
| Move | Swim 50' (10') |
| Hit dice | 6 |
| Treasure type | None |
| Damage per attack | 1 bite (2d6) |
| Morale | 8 |
Sea serpents are, obviously, serpentine monsters which live in the sea. They range from 20' to 40' long. A sea serpent can choose to wrap around a ship and constrict; in this case, roll 2d10 for damage to the vehicle, and reduce any effective Hardness by half.
Special Abilities
Constrict Ship — Can wrap around a ship and constrict; roll 2d10 for damage to the vehicle, and reduce any effective Hardness by half.
osric
osric| Frequency | Uncommon |
|---|---|
| Number appearing | 1d2 |
| Armor class | 5 |
| Move | 120-ft swimming |
| Hit dice | 10 |
| % in lair | 5% |
| Treasure type | None |
| Damage per attack | 1d6/3d6 |
| Special attacks | Poison, constrict |
| Special defenses | Nil |
| Magic resistance | Nil |
| Intelligence | Animal |
| Alignment | Neutral |
| Size | Large (50-ft long) |
Descriptions of sea serpents vary with the region in which they are found. Sometimes they appear as giant sea snakes and other times as dragon-like serpentine creatures with legs or flippers. What is known for certain is a sea serpent can be encountered in any ocean, sea, or large body of fresh water. Sea serpents have two attacks. It has a poisonous bite for 1d6 points of damage and death in 1d4 rounds, save vs poison to negate; and a coiling attack which can crush a ship or creature in 1d6+4 (5-10) rounds. Sea serpents are very territorial but are not otherwise aggressive, only attacking when hungry. Once a sea serpent attacks, however, it is fearless and relentless and will fight to the death. Sea serpents are capable of diving to great depths and staying underwater for long periods of time. Sea serpents only lair in caves in very deep water and tend to be solitary or, at most, a mated pair.
Special Abilities
Poisonous Bite — 1d6 points of damage and death in 1d4 rounds, save vs poison to negate.
Constrict — Coiling attack which can crush a ship or creature in 1d6+4 (5-10) rounds.
Deep Diving — Capable of diving to great depths and staying underwater for long periods of time.
Territorial — Very territorial but not otherwise aggressive, only attacking when hungry. Once attacking, fearless and relentless and will fight to the death.