osric

osric
FrequencyVery rare
Number appearing1
Armor class6
Move120-ft; 240-ft flying (AA: IV)
Hit dice3
% in lairNil
Damage per attack1d2/1d2
Special attacksBreath weapon
Special defensesSee below
Magic resistanceStandard
IntelligenceAverage
AlignmentAny evil
SizeMan-sized (5-ft tall)

This type of mephit is black in colour and constantly emits smoke from its body. When encountered on the Prime Material Plane this mephit will rarely stray from dark or smoky areas except in great need.

In combat, these mephits strike with two claws for 1d2 points of damage and may employ their breath weapon every other round.

Special Abilities

Breath Weapon — The smoke mephit's breath weapon is a ball of oily smoke that automatically strikes its target, with a range of 20-ft and dealing 1d4 hp, no save allowed. In addition to the hit point damage, the victim is blinded for 1d2 rounds. There is no limit to the number of times a smoke mephit may use its breath weapon.

Spell-like Abilities — Smoke mephits have the spell-like abilities once each per day of invisibility and dancing lights.

Gate — Smoke mephits can gate in 1d2 mephits once per hour with a 25% chance of success. There is an equal chance of gating in any type of mephit but if two are gated they will be the same type.

Death Burst — If slain, the smoke mephit emits a burst of flash-fire which inflicts 1 point of damage to everyone with 10-ft, no saving throw allowed.

Source: OSRIC. Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing. License: OGL-1.0a.