osric
osric| Frequency | Rare |
|---|---|
| Number appearing | 1d12 |
| Armor class | 4 |
| Move | 120-ft |
| Hit dice | 8 |
| % in lair | 33% |
| Treasure type | 2d6×1,000 cp (20%), 1d6×1,000 sp (35%), 1d4×1,000 ep (15%), 1d6 gems (25%), 1d4 jewellery (25%), any 2 maps or magic (10%) |
| Damage per attack | 2d8 |
| Special attacks | Nil |
| Special defenses | Regeneration |
| Magic resistance | Standard |
| Intelligence | Low |
| Alignment | Chaotic evil |
| Size | Large (10-ft tall) |
These horrible creatures are the result of crossbreeding trolls with hill giants, resulting in a monster that looks like a troll combined with the large size and pot-belly of a hill giant. The hide of a giant troll is reddish brown and they have tough wiry black hair, bulbous nose, and red rimmed eyes.
Giant trolls are very strong and when fighting with their favoured weapon, a giant spiked club, they inflict 2d8 points of damage. They carry this weapon with them everywhere, even in their lair, but if encountered without it they will fight with their clawed hands. When using their natural weaponry giant trolls attack twice per round for 1d6 points of damage each, and is easily capable of attacking two different targets in the same round. Giant trolls also have extremely fast reflexes and are able to snatch a missile from the air 25% of the time. If it is a missile suitable for throwing (example: spear, rock) the giant troll will throw it back as its next attack.
Giant trolls are found in every climate except desert. They have 90-ft infravision and an acute sense of smell as well as the troll's racial trait of absolute fearlessness.
Special Abilities
Regeneration — Regenerate 2 hp per round but unlike their smaller cousins, they are not capable of rebonding severed limbs, and severed limbs will not attack independently. Giant trolls share a troll's weakness to fire and acid, and at least 10 hp of damage to a troll must be by one of these two methods before it can be slain. Any other damage simply reduces the giant troll to 1 hp and negates regeneration.
Natural Weaponry — If encountered without their giant spiked club they will fight with their clawed hands. When using their natural weaponry giant trolls attack twice per round for 1d6 points of damage each, and is easily capable of attacking two different targets in the same round.
Snatch Missile — Giant trolls have extremely fast reflexes and are able to snatch a missile from the air 25% of the time. If it is a missile suitable for throwing (example: spear, rock) the giant troll will throw it back as its next attack.
Infravision — 90-ft infravision.
Acute Sense of Smell — An acute sense of smell.
Fearlessness — The troll's racial trait of absolute fearlessness.