osric

osric
FrequencyRare
Number appearing1d4
Armor class2
Move90-ft
Hit dice7+3
% in lair10%
Treasure type2d4×1,000 gp (40%), 1d6×100 pp (50%), 4d8 gems (55%), 1d12 jewellery (50%), 1d4 scrolls+1 misc. magic+1 potion (60%)
Damage per attack1d3/1d3/2d4
Special attacksHug for 2d8
Special defensesHit only by silver or magic weapons
Magic resistanceStandard
IntelligenceExceptional
AlignmentChaotic good
SizeLarge

A werebear appears in human form as a large hairy human with a solitary disposition. In ursine form, he or she is 50% likely to be accompanied by 1d6 brown bears. A werebear may summon 1d6 brown bears in 2d6 turns if they are within one mile. Werebears are immune to disease and heal three times faster than normal. They can also cure disease in another creature within 1d4 weeks.

Special Abilities

Hug — Deals 2d8 damage.

Summon Bears — May summon 1d6 brown bears in 2d6 turns if they are within one mile. 50% likely to be accompanied by 1d6 brown bears in ursine form.

Immunity — Immune to disease and heal three times faster than normal.

Cure Disease — Can cure disease in another creature within 1d4 weeks.

Source: OSRIC. Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing. License: OGL-1.0a.