osric
osric| Frequency | Common |
|---|---|
| Number appearing | 3d6 |
| Armor class | 5 |
| Move | 150-ft |
| Hit dice | 4+3 |
| % in lair | 25% |
| Treasure type | 1d8×1,000 cp (50%), 1d6×1,000 sp (25%), 1d4×1,000 ep (25%), 1d3×1,000 gp (25%), 1d8 gems (30%), 1d4 jewellery (20%), sword, armour, or misc. weapon (10%) |
| Damage per attack | 2d4 |
| Special attacks | Surprises on 1-3 in 6 |
| Special defenses | Hit only by silver or magic weapons |
| Magic resistance | Standard |
| Intelligence | Average |
| Alignment | Chaotic evil |
| Size | Medium |
A werewolf may be of either sex and of any build. When in wolf form, the lycanthrope tends to walk on its back legs. If a werewolf pack numbers 5 to 8, then it will be a family pack which consists of a male, a female and 3-6 younger werewolves ranging from 60% to 90% mature.
When in its pack, the male will fight at +2 and deal full damage if the female has been attacked. The female will attack with a +3 bonus "to hit" and will do full damage if her cubs are threatened. The cubs will attack with a penalty of -4 to -1 depending on their stage of maturity and deal 1d4+1 hp per attack. Any pack may also include wolfweres (wolves who can assume human form).
Special Abilities
Surprise — Surprises on 1-3 in 6.
Source: OSRIC.
Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing.
License:
OGL-1.0a.